Tuesday, March 26, 2024

Legend of Queen Opala: Origin - Week 13 / 2024

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As hinted at last Tuesday, this past week has been all about updating the Art Gallery.
And done so I have! It's been refreshed to cover all currently available CG Scenes with finished illustrations as of date, which ended up being 30+ entries across multiple art styles.

So with that being said, I'll see you next week for another update!

Tuesday, March 19, 2024

Legend of Queen Opala: Origin - Week 12 / 2024

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The update to Strippin' o' Die has been finished and I'm now currently in the process of updating the Art Gallery with all the missing scenes that wasn't available in there in various art styles but could be replayed in the Hall of Memories.

Among them being the International Edition version of Celestia's sequence, which is quite the juggernaut to handle when you take all the variations and protagonist versions into consideration.
Nevertheless, I should have the Art Gallery done by next week with all current illustrations!

That's about it for this Tuesday, see you again in the next one!

Tuesday, March 12, 2024

Legend of Queen Opala: Origin - Week 11 / 2024

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This week is all about a pretty big CG update.

And while doing that, I noticed a graphical bug with Strippin' o' Die that had never been reported.
To be fair, you can't even see it in some art styles, but it's very obvious in others, so I've been working on fixing that while updating some of the available characters in that mini-game and tweaking a few to not be covered up by the UI as much.

Some bugs have also been fixed such as the Sewing Kit not working on the latest party member, along with a making a bunch of thumbnail assets for an upcoming Art Gallery refresh to display several missing CG Scenes.

But that's all I got for today, so see you again next time!

Tuesday, March 5, 2024

Legend of Queen Opala: Origin - Week 10 / 2024

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And the latest beta was released without a hitch!

Following almost tradition at this point, there isn't much to report after the new version dropped as most of my time has been spent on fixing a few minor details and taking some time off.
Also had to do some RL stuff for my family that took me out of commission during the weekend, but I have been updating the game with missing CG since then, mostly Strippin' o' Die content.

Thus, that'll be the summary for today and I'll see you again next Tuesday!

Tuesday, February 27, 2024

Legend of Queen Opala: Origin - Week 09 / 2024

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The newest beta should be out tomorrow, fingers crossed!

Most of this past week was spent on tightening up the recent cutscenes and fixing a few bugs.
But also used to tie some segments together, writing some additional minor dialogue, finalizing a new playable character joining the party and finally giving said invidual a bad ending as well.
If I listed everything new for the upcoming beta, it would be a surprisingly short one since the vast majority of work has been spent entirely on story content.

That's about it, I hope you'll look forward to the drop coming within the next 30 hours!

Tuesday, February 20, 2024

Legend of Queen Opala: Origin - Week 08 / 2024

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The cutscene trifecta has been finished and are now interconnected!

Apart from finishing these sequences, I've also updated various towns where your party members appear to add in a few missing ones, but not yet all of them at the time of this writing.
What I'll be doing now until the release of the beta is polishing up the trifecta, doing some playtesting and attempting to add any additional content I may find the time for.
There might be a surprise or two I haven't even mentioned working on, but you'll see...
That being said, the upcoming version will be out next week, either Tuesday or shortly after!

And that'll be it for today's update, see you in seven days!

Tuesday, February 13, 2024

Legend of Queen Opala: Origin - Week 07 / 2024

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The last cutscene in the trifecta before the next story arc begins is almost done!

At least the writing portion as I'll still need to set all the emoticons and character movements, the only thing remaining after that is branching the three different locations/cutscenes so they can be done in any order after arriving from the Frozen Continent, but triggering the same goal/destination once you are done with the third...although, I highly doubt the part taking place after the trifecta will be finished in time before the beta later this month.

And that's about it, I'll see you next week for another update!