Tuesday, October 17, 2017

Legend of Queen Opala: Origin - Ra'Tiki Battlepose

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Another update, yo! Yo'all? Y'all...? Yoko Anal?
Anyway, this might be one of those slightly more boring ones as I've spent this week on behind-the-scenes work like adding more pages to the gallery and updating the Encyclopedia to include all the new monsters and locations introduced since the release of episode II.

And of course, Ra'Tiki is the next character finished and included with the new artstyle and have her "Distressed" pose variation done. (Not included here!)
Other than that, I've also dipped a bit more into the first "sidestory" that'll have you play as a female character from the game to cover a bit more lore and history behind them, while also ending it with a scene.
I think these optional stories can be breezed through in just 5-10 minutes if you skip everything, but might entertain you for 30-60 minutes if you take your time.

If I had a publisher, you can bet they'd force me to make these stories seperate DLC instead...oh, and make me include loot boxes with randomized panties and cock enchantments!

But with that, see you again next week! ;D

Tuesday, October 10, 2017

Legend of Queen Opala: Origin - Opala Figurine

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Guess what, chickenbutt...!

Unrelated, I got another finished figurine done recently, Queen Opala herself!
Although, as always, I'll have to order a prototype copy first to ensure everything is up to standards and there aren't any issues with the figurine, but I say so far it looks like she'll be a nice addition.
I'm also going to look into if the Farah figurine can get a nude alternative, but probably with the more expensive "non-hollowed" variation...so you don't have to puzzle her nipples together! x3

In other news, Odidania is now fully crowded with NPC's and I'm merely waiting for my muse to kick in so I can give all of them something to say! Just standing around and walking while looking dumb is one thing, but also saying anything that confirms it, is something entirely different!
I've also been arranging for a handful of more unlockable illustrations to be included in the game, because you can never have too many of those, right? ;D

So with that, I'll see you guys again next Tuesday as always!

Tuesday, October 3, 2017

Legend of Queen Opala: Origin - Melanoir

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The latest beta was released this past weekend as hoped and I got a new character to introduce, HYPE!!!

Okay, so not really a new character in the traditional sense since the cast is big enough as it is, buuuuut...
This is Melanoir, the second "Ultra" enemy like Roseus before her and I think this will be a running theme for Origin where all Ultra bosses who has a short lore attached to them will be all (or mostly) females and not entirely human.
For Melanoir, it's pretty self-explained by simply watching...anything below her boobs, as hard as that may be! She is a busty mermaid! :D

I know it might sound cliched, but I was thinking about adding a simple, fishing mini-game and it would be pretty amusing if Melanoir's introduction would be through that. x3
As for game development itself, besides rounding off everything for the past weekend release, I've been working on the next secret location...although I'll keep the name a secret until it's discovered by you gamers yourself instead, as it's a bit more of a spoiler than just mentioning Summer Cove or Immemorial Glade. x3

And with that, I'll see you next week! That's a Tuesday, too!

Tuesday, September 26, 2017

Legend of Queen Opala: Origin - Gabrielle Battlepose

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I gotta confess...it's been a really good week! :D

The auditions I've got so far for Masquerade/Laquadia has been really positive with a few candidates even surpassing the old one! So the deep concerns and worries I had about finding a suitable replacement for Masquerade seem to have been for naught. x3

On top of that, 60 more lines has been added to the game, this time with Beatrix, and I've updated Farah and Gabrielle's battleposes as well to include the new ones for all the outfits, including their "Embarrassed" variations which I've decided to name "Distressed" instead since it has a broader meaning.

I've also finished all the indoor locations for Odidania, so even if I don't have time to add all the NPC's before this weekend, you'll be able to explore the city and experience all of this on Saturday when I release the next beta!

That makes it a pretty good update this time, yeah? I got more stuff lined up to show you in the upcoming weeks so it'll be a while before I have to reverse back to the boring "Update" title. ;3
See you guys again next Tuesday!

Tuesday, September 19, 2017

Legend of Queen Opala: Origin - Voice of Teen Farah

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Got some good news and I got some bad news, to keep the balance of the Force!

Bad news first, I need to remove 80 recorded lines from the game as I have to replace the voice of Laquadia/Masquerade due to the VA deciding she can't record anything more for my game and refuses to give clarification to if she meant temporarily or forever.
Since I can't just sit around and wait while hoping that may or may not change, I made the call to have her replaced and hope I'll be able to find a worthy voice to suit Masquerade's wacky nature.

Then we have the good news, I've added 90 recorded lines to the game! xD
As of the next beta, you'll finally be able to hear the voice of teen Farah and Gabrielle, in fact, I even got a sample of Farah's innocent voice for you right here! But batches of lines for both Osira and Beatrix has been sent out too so there is a very good chance they'll be done and included before that as well!

I've also continued my work on Odidania and finished off several more indoor maps.
Oh, and plans to add the first side-story (where you get to play as one of the female characters) is already underway with the CG Scene for it being made as we speak, although I'll try to pace out the time I spend on side-stories during development so they don't slow down the progress to the main story too much.

So with that, I'll see you again during the next update as always!

Tuesday, September 12, 2017

Legend of Queen Opala: Origin - Update

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Sorry for the boring blog titles for the past weeks, including this one. D8
I might be able to temporarily change it up for the next update, as it's possible Gabrielle's new battlepose might be done by then...but no promises!

This week I've been working on adding double the amount of choices you can have when inviting Farah into your tent, along with new sound effects, voice clips and animations.
I've also doubled down and added a cutscene somewhere in the game (not time restricted) that'll give you the same opportunities with another, less enthusiastic female character, but who...? ;)

And once again I'll be ending a week on a high note with promoting some more animations.
Below is a screenshot preview of a voiced one with Osira and...something cropped out she is acting very eagerly to pounce over, and follow-ups are planned if we put the pressure on the artist!
So click here if you want to support the artist, although be warned it may be behind a paywall since adult content on Patreon isn't allowed to be displayed unrestricted.

I'll see you guys next Tuesday!


Tuesday, September 5, 2017

Legend of Queen Opala: Origin - Update

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Gah, these Tuesdays keep coming up! Like, almost once a week!

I'll confess I've at long last forced myself to slow down and chill for realsies this time by taking last week off, but with batteries recharged and the checklist of things to do seemingly infinite, I headed back into development as of yesterday and began with tangling with that beast called Odidania.
All outdoor maps for the city is done, but I still need to make the indoor maps and I'm aiming to have everything done before I release the next beta towards the end of this month. :3

And with that tiny update, I'll hopefully have more results to share as I see you next Tuesday!

Tuesday, August 29, 2017

Legend of Queen Opala: Origin - Update

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This will likely be a short one for the road!
Another week has passed and I sadly don't have much results to show for it, that doesn't mean I haven't worked though, but I've spent all this time compiling sentances to be recorded.
It's surprisingly slow work, that's mostly because I have to write down a scene/emotion for each individual line to let the VA's know what they're voicing...otherwise, we'd just end up with Tidus laugh quality. *Wink* For example, Beatrix alone has ended up with over 60 voiced lines this week, and she doesn't have all that much screentime yet!

Also, all of teen Farah's outfits/embarrassed mode battleposes in the new style are done, so she is good to go! Althought I will likely not replace her old battleposes until all characters are done, so the different styles doesn't clash in your party. :3
And Laquadia's figurine is also finally up for purchase as well at the webshop!

So with that, I'll see you again next week!

Tuesday, August 22, 2017

Legend of Queen Opala: Origin - Update

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Aaaand the "embarrassment" system has been finished and coded into the game...!
Since the new battleposes that'll take this new mechanic into consideration aren't done yet, I've implemented a temporary solution so people can still experience it when the next beta comes.
For now and until the new battlepose sets are finished, instead of having their clothes torned, the women will simply do a reversed Sailor Moon transformation and end up naked. XD
(Without all the fancy sparkles and animations though, they just up and nude)

I've also started sending out lines to be recorded to eventually begin the process of replacing a lot of current voiced lines with the new VA's and give previously unheard characters a voice.
Laquadia, Masquerade and Layla remains unchanged, even though Layla didn't had any voice clips added to the game yet.

So with that short update, it's back to work and I'll see you again next Tuesday!

Tuesday, August 15, 2017

Legend of Queen Opala: Origin - Farah Battlepose

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So, yeeeah...

I didn't take a break last week like I said, and instead kept trucking on like normal. x3
But just confessing I might need to take a short break seem to have removed a lot of stress and allowed me to carry on like usual, still, if I start to feel burn out again I'll take some time off, for realsies this time!

This week I've been working on updating all indoor locations (again) to give a better feeling houses have rooms, by adding doors and/or additional archways.
I also changed door interractions so they require a button press, instead of simply walking into them, although only for doors you can actually see so leaving houses will remain like before.

I've also spent a lot of time experimenting on battles and decided I'm going to add a new feature based around destructable clothing, nothing too fancy, but if a female character's health gets too low or they are knocked out, their outfits will be torn and they'll get a negative "embarrassed" status that will only be removed if they change clothes or rest.
It's not too much of a handicap if you want to keep them in the "embarrassed" mode though, as the only negative impact it really has is making it impossible to avoid/dodge attacks.
And on that subject, all the battleposes are going to be remade by a different artist to take the destructable clothing into consideration, with teen Farah's default pose/outfit on preview here!

I think that's enough information for one update, yeees?
I'll see you guys again next Tuesday, and sorry if I had anyone worried with my last update!

Tuesday, August 8, 2017

Legend of Queen Opala: Origin - Update

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This sure has been an eventful week!

Another beta was released to fix a few issues the previous one had.
The LoQO art contest I held at HentaiFoundry came to a close and the winners crowned.
The 300 audition lines for the various characters in the game is done, with a second phase casting call completed and 11 new VA's has been welcomed into the "family" to voice 15 characters.

In fact, I'm going to be totally honest and say I might've worked a little too hard, I feel a bit burned out and exhausted so I think it might do me good to slow down things for a couple of days.
But saying I'm going to take a break from game development completely for a week would likely be a lie since I know I wouldn't be able to keep me away that long... x3
I might focus on introducing the new voices to the game, it's one of those things that takes time but doesn't show any results until the clips are added to the game.
So I might compile a bunch of lines, then take a few days off while waiting for the lines to be recorded to come back a bit more refreshed! Sounds fair? :3

Either way, I'll be back with a new update as always next Tuesday!

Tuesday, August 1, 2017

Legend of Queen Opala: Origin - Laquadia Figurine

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Let's begin with a little figurine update, shall we?

As you can see below, the Laquadia figurine is finished and will be available to the public the moment I've review the prototype, which should be in a week or so!
Laquadia was estimated to be the most expensive one yet, but funnily enough, it seems like it might be the reverse, she'll be the cheapest one...despite those huge, divine blessings!
And on that note, Osira is also available for purchase in the webshop, right now! ;D

In other news, the latest beta was released over the weekend, but not as finished as I'd like.
It's a pride of mine to always keep my promised so I thought it was better to release what I had instead of delaying it, however, another beta will be coming very soon to fix a few issues I overlooked and add a new CG Scene.
This beta will be available to everyone who got the latest one, even if you don't renew your pledge for August, I simply think that's fair. :3

And with that short update, I'll see you guys again next week!

Tuesday, July 25, 2017

Legend of Queen Opala: Origin - Emoticon 23

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And today's update distraction is Kythie's standard emoticon, so I'll see you all again next week as always...!

Just kidding, of course. ;3
I'm been hard at work finishing the additional locations included in the next beta for it's release, and I did promise to mention a date in this update, so I can announce it'll be on Sunday! I know that's a bit of a last second for the month, but it'll give me as much time as I can have and the 30th is a bit special since it'll mark the end of the LoQO art contest at HentaiFoundry while doubling up as my birthday at the same time. :D
Although I'm still uncertain if I can get Odidania finished in time, it can be fully explored, but it wouldn't make for a great first impression if it doesn't have NPC's and the finer details added.
You can, however, expect to explore a new region, four new locations, a new boss and some storymode content in the next release! Oh, and of course, Kythie will join your party!

If you were hoping for information on the Osira figurine, I'll be picking up my prototype copy this week so I'll be announcing it for public release/sale during the next update, unless there is something wrong with it.

And with that, I'll see you guys again next week...for realsies, this time!

Tuesday, July 18, 2017

Legend of Queen Opala: Origin - Osira Figurine

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Alright, so the next figurine is finished and can be previewed below!

As a disclaimer, please don't try to fill her bowl with your own "liquid", it voids the warranty!
I still need to wait for the prototype copy to arrive at my place so I can judge the quality before approving and making it available for purchase to everyone else online. :)
Sadly, it's going to be a bit more expensive since it's not going to be "hollowed" and ship as one single, whole model, no additional parts you'd have to plug in like with Farah.
Laquadia is next in line, and she might be even more expensive due to the high concentration of details of her robes...it's not me getting greedy, it's just the way these things work, more "weight" means a higher price and Laquadia with Farah's tits, plus those robes, is meaty, yo!

Anyhoo, I've finished the last required cutscene I had to do before even considering releasing the beta, so with that out of the way, it's still on schedule for later this month with every additional day I can spare to be used to polish up and add content to the new explorable areas.
Since Odidania is a juggernaut to handle, I'll save it for last and hope I can finish it in time, but it might not make it into the next beta since each city has a huge amount of work tied to them.
The maps are done, but you still have to add light, transitions, NPC's, dialogues, looting spots etc.

So with that, I'll see you again next Tuesday with a confirmed beta release date!


Tuesday, July 11, 2017

Legend of Queen Opala: Origin - Kythie

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Since episode II of LoQO: Origin has been out for a while now, I don't think it's no longer a huge spoiler to post this character here...although to be perfectly on the safe side, I won't go into the character details in case you reading this is one of the few ones who haven't reached that far into the game yet. ;)

So, during this week I've pretty much exclusively tinkered with the storymode content and worked towards unlocking the eastern region for exploration where all the new locations are added.
Yet, as always, I end up making more cutscenes than I originally intend as I don't want anything to feel rushed, and even have gone back and extented some past cutscenes that I felt didn't brought up everything they should or skipped information because it wasn't available the first time I made the cutscene, for example, Beatrix mentioning Elin when you first talk to her back in Colussia.
That one has been extended, along with the cutscene taking place in Castle Resteed between finishing the temple at Kahr and before going to the Iron Spire, and flesh out some side-stories.

However, I do have something pretty important to ask all of you, this week!

I've been thinking about this for a couple of weeks now, and would like to consider hiring some help for once to work on my game, more specifically, a writer to handle the CG Scenes for the game.
How important is it to you guys that I personally write these scenes? Or would it be enough if I directed the scenes how I want them, but had someone else write the actual descriptions?
I'm not sure if it would make game production any faster, but it would take a big load off my face!

Think about it, let me know, and I'll see you again next Tuesday!

Tuesday, July 4, 2017

Legend of Queen Opala: Origin - WebShop

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Sorry if that attached photo burns your eyes, but my camera has gotten reeeeeally bad and I literally took over 15 photos...and THAT was the best one of the bunch. >.>

Anyway, as you might tell, the figurine I showed off and hinted about before has arrived at my place and I took that photo to give you an idea of how it looks and what size it is!
I would've preferred it to be kinda plastic like most figurines are, but colored sandstone is the next best thing and one of the cheapest options I could find with that quality, so I've set up a webshop so you can order a copy for yourself, if you want!
Out of the $130-ish you'll be paying for the model, I'm actually only earning around $5-6 on each sold copy...so don't go thinking it cost that much because I'm being greedy. xD
And to close that subject, the next figurine in production will be Osira!

In other news, I've been working on creating additional trading cards and adding more story to the game, so when the next beta hits (which should be later this month) you'll be able to get Kythie into your team and pay a visit to the Eastern region of the Beldorian Empire!

Also, while it has nothing to do with LoQO...be sure to catch SGDQ2017 this week! ;D
So with that short but sweet update, I'll see you guys again next week!


Tuesday, June 27, 2017

Legend of Queen Opala: Origin - Elin

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Well, there isn't a lot more to be said...but here she is again! Beatrix's daughter Elin, in all of her glory!
While the LoQO girls certainly don't need an excuse to have huge tits, I felt like it would be really awkward and almost insulting if the one character who actually has cow-genes would end up NOT having a rack of epic proportions, and age issues are solved as well...it'll forever remain a mystery and a running joke. ;)

Meanwhile with the game production, I've continued on the seven new locations that'll be added for the next beta, whenever that might be released, hopefully next month, and I've also been working on the first new full CG Scene for episode 3 which knocks out another girl from the list of yet to be romanced until now. x3

I also feel like I need to explain some things.
I've tried to keep it a secret they've been doing construction/renovation work in my appartment complex again this month, so I've been getting very little sleep.
It hasn't really had an impact on my work yet since the things I've done this month has been more of creating maps than focusing on story and important events, but I still feel like I need to mention it since it HAS affected my ability to reply and my mood, which in turn has made me easier to agitate as the weeks have progressed.
Thankfully, they should be done before July the 1st, so this should be the last week.

Finally, next week I'll bring up the figurines again as the first trial print I ordered has arrived and I consider it good enough to be distribute. :D

So with that, I'll see you again next week with more sleep behind me!

Tuesday, June 20, 2017

Legend of Queen Opala: Origin - Emoticon 22

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Bal'Rana the Pirate Queen makes her glorious return as a recurring character in the series, but now more than a brief encounter or mere fanservice cameo!

She has set up shop along the southeast coast of the Beldorian Empire, where she basically wrecked her last ship, and tries to make a living while figuring out where to go next with her crew of pussywhipped sailors.
And while the high seas have been cruel to Bal'Rana's attempted, pillage voyages, she did come across a little something that is said to let the heart of men "relive lost opportunities".

Something she is taking full advantage of to get that booty filled with sparkling coin!

Meanwhile, I've spent more time than I'd like to admit to hunting down and squashing a a couple of persistent, evasive bugs...but successfully nonetheless! Such as the rare one that makes the cutscene arriving at Arlon for the first time in a playthrough not play and leave you with a black screen, this turned out to be caused by visited Arlon in the "future" and exploring a specific cave.
Anyhoo, I've also been working on a new location and added some additional dialogue to the cutscene that takes place when returning to Castle Warrengard before heading to the Iron Spire.
Oh, and I'm also processing the results of an audition I held to give all the female character voices, a casting call that ended up giving me over 300 voice clips to go through. xD

And with that, I'll see you next Tuesday!

Tuesday, June 13, 2017

Legend of Queen Opala: Origin - Emoticon 21

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Ta-daam!

I've been keeping you wondering for long enough, but it's finally time to reveal the young Elin, Beatrix's daughter!
It probably won't take you long to realize something about her doesn't seem quite...human? That's because she is technically half cow, as her dad is a Val'Toras who fought Beatrix over a decade ago and won, which accordingly with Skyhorn Maiden traditions and laws gave him the right to claim her body and resulted in a pregnancy.

Beatrix is very proud of her daughter who seem to be following in her mother's footsteps and aim to become a Skyhorn Maiden herself.

And with that presentation, you might be surprised to hear I've been working on Festival Island of all places since last week, as it'll be an optional location you can visit through the port in Odidania.
If you remember the place from LoQOII, you know it was on a downward spiral with the previous owner scamming the island and leaving it in disarray.
But since, Puta Banana came out of nowhere and turned Festival Island into a lively, tropical paradise and gave the whole island the makeover it sorely needed, which means it looks quite different while still keeping enough landmarks to make it feel new, yet familiar at the same time.

Although that is all for now, I'll see you again next week!

Tuesday, June 6, 2017

Legend of Queen Opala: Origin - Farah Figurine

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Well, no point delaying it to the end of the update since you've already noticed by now! ;D

The "merchandise" I teased about last week, is that I've begun producing figurines of the LoQO characters, with Farah being the first one out of the block and aiming for completion with more aimed to be created before the end of the year, such as Osira, Opala, Laquadia etc!
Exactly what, how, when, why and WTF is a bit clouded in mystery, even for me, at the moment, but I believe this won't be an exclusive figurine and instead available to everyone who wants to purchase one, costing around $50-$70 I think.
I don't know for sure, that's details I'll learn once the first figurine has been completed.
If the price can be lowered at the cost of me not earning any percentage of the sales, then I'll do it!

Meanwhile on game production, the next location is on the way and reaching near completion, making the count of new areas to explore bump up to five whenever I can allow gamers to access the eastern area of the Beldorian Empire.

Sorry it wasn't a dakamaka, dakimaru...a pillow, but I'll see you next week nonetheless! ;3


Tuesday, May 30, 2017

Legend of Queen Opala: Origin - Update

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Dang, time just flies by...! It's like a day only have 24 hours!

Feels like I've been working on Odidania for weeks, and it might just be because I've worked on the damn city for weeks! It's been updated several times and new maps have been added every couple of days, so while the basic city is now finally done (not counting indoor locations), I can say it ended up being much bigger than Kahr, but not quite dethroning Colussia yet. :3
Down below you can see an updated look for the main street of Odidania and compare the screenshot to how it looked last week, to see how it has evolved during this time!

I also recall this month is freaking over already, and I promised by Patreons a new beta I kinda forgot while my head was stuck in city development...but I'll still make good on my word and release a new one tomorrow, although it will hardly have anything new besides that "repeatable" sequence with teen Farah I mentioned before, how it takes choice, pixel sprite animations, voice, sound effects and mix it all together.

And in other news, next week I will likely have something rather interesting to show off.
It's game related, but at the same time, not...call it a merchandise...you can physically touch. ;)

Until then, see you next Tuesday!


Tuesday, May 23, 2017

Legend of Queen Opala: Origin - Update

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Another week, another Tuesday and another update! :D

It looks like all the cogs fitted in place and my vision for Odidania went through without a hitch, my original idea to have it be a city based on a mountain cliff surrounded by waterfalls worked and I'm still adding more areas to it as we speak! So far Odidania has four maps which makes it just one map smaller than Kahr, but I expect it to end up being nearly the same size as Colussia.
On Twitter I released a screenshot of an "outlook" at Odidania's western edge overlooking the region, and below you can see an early draft of how one of the city maps look like.


I'll see you guys again next week!


Tuesday, May 16, 2017

Legend of Queen Opala: Origin - Update

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Things are coming along smoothly, that is always nice. :3
The VA casting audition is right on track and the most successfull one I've had since I began making games, as so far there has been nearly as many entries as there are female characters in LoQO:O!

As for the game production itself, I'm currently working on the fourth new location for episode III, although it has slowed down a bit since I need to make a custom tileset and create some new resources for the city of Odidania which was briefly mentioned during the High Lord Gathering.
It's also the next available town you visit after Kahr.

While it's way too early to state any specifics as I have a few different ideas on how I should make Odidania, I hope it will have this waterfall, exotic cliffside city theme going on.
Or if that turns out to be too ambitious, I always have the castle city idea to fall back on, like how Castle Resteed was made back in LoQOII. x3

And with that, see you in the next update!

Tuesday, May 9, 2017

Legend of Queen Opala: Origin - Update

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This has been a full week for sure, with plenty of things going on!

For one, I'm currently holding a casting audition lasting until next month to give pretty much all of the female characters voices, and it's going very good so far with a lot of really promising talents!
This has been a constant problem in the past with several VA's just up and vanishing, leaving me no other choise but to re-cast them...but that is also one of the gambles with adding voices early on in a project when several years still remain, you have no guarentees.

Meanwhile, another location for episode III is almost done!
And teen Farah is finished for repeatable "romance" moments in the tent, eh eeeeh!?
With the "Demo Fap Reel's" I've had arranged, it's possible I might focus on Laquadia next, Masquerade, Naz'Raala, or perhaps even Osira!
Although it will most likely end up being Laquadia or Naz'Raala, the repeatable romances makes more sense if they are done after having a CG Scene moment with them.
Like, say the CG Scene between the protagonist and a woman is their "introduction" and following scenes, may it be CG or pixel sprite animation, are simply follow-ups to them. :3

And let's end this week on a high note with promoting some more animations!
Below is a screenshot preview of a voiced one with Osira and a minion, so click here if you want to support the artist, although be warned it may be behind a paywall since adult content on Patreon isn't allowed to be displayed unrestricted.

See you again next Tuesday!


Tuesday, May 2, 2017

Legend of Queen Opala: Origin - Bal'Rana

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Ta-daaam, there be booty on the horizon!
Bal'Rana the Pirate Captain who've been around since the first LoQO game has now returned with an updated look, but still surrounded by terrible and stupid crewmen!
Not shown in the preview are her two guardian Saberwolves, Skulls and Bones.
I don't want to spoil learning more about her in-game, but let's just say things looked a little brighter between the events of LoQOII and LoQO:O before she met her match and crashed her second...or is it third? Anyway, crashed her newest ship on the coast of the Beldorian Empire where she set up shop. (The Boss Gem Shop!)

The location she appears in has been completed since last update as well, and I'm currently working on something I believe everyone will enjoy quite a lot...think the voiced only "scenes" in the first LoQO game, but now with sound effects and sprite animations to go along with it for some repeatable action. ;)
It's a lot of work fine tuning those sound effects so they are played in just the right frame and volume, but I think you may be able to experience at least teen Farah in this new feature being added to the next beta hitting my Patreon later this month.

And with d'aaargh, I'll see you next Tuesday!

Tuesday, April 25, 2017

Legend of Queen Opala: Origin - Update

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Thanks for all the support you guys gave me after the previous update, I appreciate it! :D

So, since last week I've been patching up a few minor issues in the game, added a little hard-to-miss secret, but spent most of the time with working on the gallery unlock mechanic I've been mentioning in the past and which the "Boss Gem" will be used for.
A preview of how it'll look is added below, but remember it's a work in progress and not final, so it may change in some ways with how it looks and what'll cost x amounts of Boss Gems.

Now, let me take a moment to explain how it'll all work!
Considering how some scenes have different outcomes and all variations might not be possible to unlock in a single playthrough, then add all the different CG styles you can choose, that would make for a LOT of playthroughs if you wish to unlock everything the game has to offer.
However, with this gallery mechanic, every scene you have come across in any version will become available for purchase in all the styles, Boss Gems will also be renamed and become more easier to obtain so you can get more of them in a single playthrough.
This way, it'll be up to you as a player if you want to play through the game multiple times because you enjoy the experience, or you can speed up you process by saving up Boss Gems and unlock already seen sequences in the gallery!

And no, Boss Gem's will not be available seperately as microtransactions... ;)

So yeah, see you guys again next week as always!


Tuesday, April 18, 2017

Legend of Queen Opala: Origin - Defense Mode Engaged!

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It's kinda sad when I have to bring something like this up.
Usually I can shrug off negative feedback and false statements since I don't have to prove anything, my work does it for me, but it's when it gets under my skin and I start to doubt myself that things get a bit more complicated.
I'm referring to the accusations that I've become slower since I started up my Patreon, and hearing whispers for months have made me wondering if there was actually any truth to that...and in a twist that should surprise no one, there isn't!

So, let's deal with the subject like adults and bring out the facts, shall we? ;)
_______________________________________

LoQOII

Officially Announced - Sometime in 2011
Officially Released - Friday, February 7, 2014

Production time - Approximately 3 years
This game was made without funding and I worked full time on it since I at the time was unemployed and had nothing else to do with my life. ;P 

LoQO:O Episode I

Officially Announced - Tuesday, February 11, 2014
Officially Released - Sunday, August 30, 2015

Production Time - 1 year, 6 months
This part was made with Offbeatr crowdfunding and I worked full time as I considered it my job, the end product had nearly the same amount of locations as LoQOII, less story but more CG scenes.

LoQO:O Episode II

Officially Announced - Tuesday, September 15, 2015
Officially Released - Saturday, April 8, 2017

Production Time - 1 year, 7 months
This part was made with Patreon funding and I worked full time as I considered it my job, the end product about equal in size with LoQOII but with more locations and far more CG scenes.
_______________________________________

Seeing this list of my past work...where exactly do people find I've gotten slower?
This surely won't end the discussion, but seeing this for myself is enough for me to not feel bad about it anymore and allows me to ignore people talking behind my back about it with good conscious.

And with that, the topic has been dropped and won't never need to be brought up again.
So in other news, I'm sure you might've noticed the new layout of the blog! I'm also getting back to working on episode III now after my short "vacation" and is currently laying out the remaining worldmap for the Beldorian Empire. :3

So with that, I'll see you again next week!

Tuesday, April 11, 2017

Legend of Queen Opala: Origin - Update

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Here we are again, after the release of Legend of Queen Opala: Origin - Episode II v2.01!
Obviously, this update will be very short and basically contain no information besides the download link to episode 2 of LoQOO, in case you didn't realize the text above was a URL. ;)
So, yeah...! Since last Tuesday, not much else has been done besides launching the public release and spending the following days pointing folks in the right direction.

Although, I suppose I could mention that if you haven't noticed the recent update to my Patreon, I'm now also rewarding access to LoQO based comics/doujins for $5 pledges and the tiers above.
But let's be honest, nobody will be reading this in the first place since you should be too busy exploring the Beldorian Empire to listen to me in the first place for this week. ;D

And with that, I'll see you again for the next update!

Tuesday, April 4, 2017

Legend of Queen Opala: Origin - Episode II Release Date

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Aaaand I ran out of quotes...honestly, I'm pretty sure I repeated a bunch of them too. xD
But more importantly, the public release date for LoQO: Origin - Episode II is still scheduled for April the 8th while the Patreon release date is April the 5th.
I've spent this extra time on adding a few more side-quests and polishing the current content to make sure the release will hopefully be without bugs, and not Mass Effect: Andromeda, hey-oooh!

Oh, but would you like to see some more animations be promoted?
Here is another voiced one with Osira and a very loyal and restrained minion, so click here if you want to see why monsters happily follows their Dark Empress around! (No paywall! Promises!)

And as we see each other again during the next update, episode II would be out!

Tuesday, March 28, 2017

Legend of Queen Opala: Origin - Update

"Updates...why'd it have to be updates?"

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Good thing I made last week's update a bit earlier...because my health only went downhill after that as the flu got a really good grasp on me and only got worse, peaking on Friday!
It goes without saying, this unexpected illness slowed down things quite a lot and I had to literally force myself to finish off a few key points in the game so I could at least release the promised beta to my Patreons over the weekend, but sadly for everyone else, I have to delay the public release by one week as I regain my strength.
Still got the flu now too, one week later, but I feel I've been getting better the past two days so I should be a-okay and back in full health within a couple of more days.

So the new release date for LoQO: Origin - Episode II will be April the 8th.
The game is essentially finished which is why I could release it to my Patreons, but due to the sickness, I've been unable to fill in the missing side-quests and optional content I wish to add first.

In other news, here is another animation I can promote!
It's also voiced and comes with a much less dildo-like variation if you visit the original source, so click here if you want to enlighten your day!

See you again next Tuesday!

Tuesday, March 21, 2017

Legend of Queen Opala: Origin - Update

"How could this update to meeeee~"
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Your weekly tuesday update arriving a bit earlier than normal!
Sorry to say, I seem to have caught the flu since yesterday and figured I should get this out in time if I'm getting worse, rather than healthier, later this evening...better safe than sorry. :)

In case you aren't following my twitter, one of the things I've done this week is add a way for you to see how many trading cards each individual location has in the encyclopedia, along with seeing if you have obtained all cards there or if some are missing.
And I have also added a way for the boob flashing and tavern wench mini-games to be repeated indefinitely, although you won't be able to use it as a means of upscaling your fame or income. ;D
Lastly, I've been adding more optional illustrations and trading cards which now has the illustration count in LoQO: Origin reaching OVER 9000!!! Okay, that was a lie, but it IS over 100. x3

The only thing missing from this solid foundation are the side-quests, I can only hope I'll have time to add some fun and interesting ones in the little time I have left as the next tuesday update should be the last one before the official release of episode II!

For my Patreon supports, the last beta should be released this weekend.
See ya'll next week as always, everyone!

Tuesday, March 14, 2017

Legend of Queen Opala: Origin - Update

"Inhale my update!"
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Twerking, now let's get one thing straight on this heated debate...
Clearly the best LoQO girl for it would be Osira, on top of a table, surrounded by her minions!
Or perhaps I'm wrong? ;3

Either way, development is coming along nicely without any hiccups!
Latest additions to be featured is the Encyclopedia being corrected to include all the new titles and updating locations/monsters progression, but I've also been adding the first Ultra and seven more Legendary Monsters (which brings the total up to 20 for episode 2).
For those who remember what an "Ultra" is from LoQOII, it's essentially an even tougher Legendary Monster but also more unique and tied to a cutscene or side-story, rather than just being a fight.

I also think the final beta before the public release will be hitting next week, so we're almost there!
Onto the next tuesday and I'll see you then!

Tuesday, March 7, 2017

Legend of Queen Opala: Origin - Live-Action 4 Preview

"Luke, use the update."
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It was a lot of work and constant tweaking, but I believe I've finally pieced together all of the Castle Warrengard upgrades and made it fully functional to go along with the property/resources mechanics.
Apart from the story, naturally, this was one of the most important steps I had to finish, everything else that is added is merely additional content and not required to make episode 2 whole.
So between now and the release later this month (no specific date available yet), I'll simply be working on adding all the extra stuff that I have time for. :3

It's also been a while since I shared any new movies, so here is a screenshot thumbnails of the fourth adult LoQO movie, starring Angel Wicky as Illumi a second time, with the scene carrying on the lame porno title tradition by naming it "Illumi's Challenge: The Wild Ride" and including some really...quirky horseman content!

This movie will be shared at the beginning of April to everyone pledging $20 or more, and will be a constant, monthly reward from now on, just like the first three movies and the latest beta has always been. :D

And with that, see you next tuesday!

Tuesday, February 28, 2017

Legend of Queen Opala: Origin - Update

"I'm going to study the classical period. I need to get a grip on Biggus Updatus."
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It seems the closer we get to the release date of LoQO: Origin - Episode II, the more rushed and empty these weekly updates might feel as I'm focusing all my attention to finishing and polishing as much as I can within the game...sorry about that! x3

Since last tuesday, I've finished off the storymode for episode II and given it a far more "definite" conclusion to that specific part than what episode I did with it, but at the same time, leaving it on a cliffhanger of sorts and introducing a character not even revealed in these weekly updates yet!

I've also finished adding all 34 properties you can buy once acquiring Castle Warrengard, which opens up trading routes and gives you access to more material, which in turn is needed to make your castle grow, upgrade, add sections and hire workers.
I've also been adding in additional story and cutscenes that doesn't exactly follow the main path, but fills in a few gaps and gives the players who like to explore a few more things to experience.
I mean, Osira deserves a little more screen time, right...? *Wink*

Everything is coming along nicely, and with that, I'll see you again next tuesday!

Tuesday, February 21, 2017

Legend of Queen Opala: Origin - Update

"One update, ah-ah-ah!"
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Things are coming along smoothly, I'm in fact currently working on the ending part of the very last cutscene in LoQO: Episode II and it's emotionally draining...for various reasons, with so much going on there and being very heavy on the special effects too! I believe it'll make for a very good ending and mark a new beginning for the following episodes to come after it. :D

But it needs to be mentioned again, even if I finish off the storymode tomorrow, I'll still need the extra time spanning over the first half of March to polish up on everything, finish additional content and allow the CG artists to complete their remaining work!

Sorry for the short update, but only been focusing on story since last tuesday. x3
And with that, I'll see you again the same day as always, next week!

Tuesday, February 14, 2017

Legend of Queen Opala: Origin - Valentine's Day

"Happy Update's Day!"

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Things have only been good this past week!
Since last update I've finished the Kahr arc of the game that contains a lot of lore and story progress to explain a few things teased in the past and flesh out where everything is going...
Perhaps with an surprise or two, which also means only one major event is left before the storyline in episode 2 is completeted, and today I even finished the last full scene as well, so only a mini-scene is remaining on that front!

If things continue this well, I suspect eveything story and CG scene related will be finished within the next two weeks, which gives me time to add additional gameplay mechanics, sidequests, monsters etc. before the release of LoQO: Origin - Episode II in March. :D

And since it's Valentine's Day, what better way to celebrate than have Farah and her daughter Osira patch things up with some make-up sex, along with a pair of godhood minions?
It's animated and voiced, so click here if you want to enlighten your day!

See you again next Tuesday!

Tuesday, February 7, 2017

Legend of Queen Opala: Origin - Emoticon 20

"You want the update? You can't handle the update!"

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And here comes the emoticon for Puta Bananas with her standard expression, the mascot/owner of Festival Island! 

While on the subject...
I think it's about time I reveal what the special announcement is I've been teasing for two weeks now and it's very much related to all of these emoticons you've seen, in fact, the artist who has done them will be joining the production as a full CG artist and will do the "International Edition" where you get to see all adult scenes in the same artstyle as the emoticons, no matter if you decide to play as a human or one of the available beastmen
Of course, this is far too close to the release date of LoQO: Origin - Episode II so for people without beta access, you'll have to settle with the Beastman Mode which will be new to you and then get this artist as a new addition with Episode III in the future. :)

Meanwhile, game production is going smoothly with me currently working on the two last CG scenes for the episode and nearly done making the second-to-last story scenario in the game!

And with that, I'll see you again in the next Tuesday update!

Tuesday, January 31, 2017

Legend of Queen Opala: Origin - Roseus

"One, two, update's coming for you..."
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Boop, Roseus battlepose appearance!
It's been a few busy couple of days with the release of the latest beta on Sunday, followed by another one just before I made this post, although the later was more of a quickfix than anything else.

But since last week I mostly worked on getting the beta out on time and finishing off all areas of Kahr and filling in a few gaps here and there.
So I think I can make an official announcement that March will be the release month of LoQO: Origin Episode II, I feel pretty confident I can wrap up everything until then if we have smooth sailing and nothing prevents the CG artists to finish off the last remaining scenes in time.

As for the mystery revelation I mentioned during the last update, that has to remain a secret a little while longer until I know it's a sure thing...whatever it may be.

And with that, I'll see you again next week! :D

Tuesday, January 24, 2017

Legend of Queen Opala: Origin - Emoticon 19

"Eh, what's update, doc?"

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I'm kinda glad Sunny-Sue Ellen was announced before Final Fantasy XV was released, because people will prooooobably notice some familiar traits between my character and a certain blonde, soap soaked, car rubbing gas chick...she polish that car soooo gewd and only Pronto ain't gay about it.
Anyway, here is the normal emoticon for Sunny-Sue Ellen who works at her dad's place called Uncle Dad's Farm!

In other news, store setup, only indoor NPC placements and illustration/chests locations are left before the next beta can be released, which should be this weekend! It'll come with a visually update world map that displays location names a bit differently, instead of visiting places, you'll buy region maps that shows all location names automatically on the world map except the "hidden" ones that still need to be manually discovered before they pop up.
How the location names also show up on the screen when you first visit a new place has also been changed, both how it looks and how it displays and will no longer be cutted out or suddenly disappear simply because you make a map transition or leave.

And while there is still a long way to go before the game is completely finished, as in fully, I've finished nailing down the last details on where I want the story to go and how it'll end...so if you can data-mine my brain through wi-fi, you'll get some preeeeetty interesting and surprising details about what is coming. x3

But I'll see you again in the next update, one beta later and maybe with a special announcement if I can seal a certain deal I know LoQO players will love to have in the game... ;)

Tuesday, January 17, 2017

Legend of Queen Opala: Origin - Emoticon 18

"NOT THE UPDATES!"

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And here we have the next emoticon preview, monster girl Roseus in all her normal expression glory! She is a babe with her priorities set straight as she'll likely directly ask for you to pollinate her...and c'mon, how would you say no? You're doing something heroic for nature!

Meanwhile, Kahr is almost done with the outdoor areas finished with NPC's sprawling all over the place and only the indoor locations remaining...which ended up possible being the same size as Colussia, if not one or two houses bigger in terms of exploration.

The story has also moved onto the city where the second-to-last major story event takes place before heading into the last sequence of the episode.
While I feel very confident I'll be done with the story in a few weeks, but I need to remind people there is so much more than needs to be done besides that, side-quests, CG Scenes, optional content etc. so February/March is still the predicted launch date. :)

And with that, I'll see you next week!

Tuesday, January 10, 2017

Legend of Queen Opala: Origin - Emoticon 17

"Update...? Update!? UPDAAAAATE!!!"

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Ta-daam! A new emoticon, this time with Zweibelle and her normal expression, one of the characters you'll be introduced to during the course of episode 2 of LoQO: Origin and who could show up in the next beta too!

For those of you who've been following my Twitter might've noticed my outburst of relief over the weekend as I've finally finished the Castle Warrengard arc and is now moving on to the last two traveling points the story takes place in for episode 2, and I'm almost done creating the layout of the city of Kahr in Harmonia Sands too which is possibly bigger than Brightstone, but smaller than Colussia.
If I can finish everything about it this month, aka adding NPC, events, looting spots etc, the next beta will be released in January with the final, and last beta in February! :D

Enjoy GamesDoneQuick this week and I'll see you again next Tuesday!

Tuesday, January 3, 2017

Legend of Queen Opala: Origin - Puta Bananas

"I'm Puta Bananas and I've come to update!"
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First update of 2017, the year episode 2 of LoQO: Origin will be released for certain!

Let's kick off the new year with introducing a character I've been talking about a few times before, Festival Island's new owner and mascot.
Puta Bananas! She single-handedly breathed new life into the island and is quite famous for her "Banana Split" where she shows how tight she can be by peeling a banana by simply inserting one into her pu...well, I think you get the meaning. *Wink Wink*

Although, she can also be pretty bitchy and rude in person...maybe she isn't doing the whole mascot gig out of pride, but rather to just piss off her daddy or something, whoever that is. ;P

But game development has been going smoothly as well, Castle Warrengard arc is temporarily paused at the moment to make time for adding the last part of the map for episode 2 and polishing up on the scenarios leading up to and concluding those four new scenes I mentioned in the last update, one even being a bit of a repeatable side-quest.

I'll see you again next Tuesday as clockwork!