Tuesday, October 18, 2016

Legend of Queen Opala: Origin - Update

"Why, oh why, didn't I take the blue update?"
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Alright, so the next beta should be hitting sometime this week, most likely during the weekend!
I've been working on the new music since last Tuesday due to a few issues coming up when taking the finished songs and turning them into looping game tracks, but that is currently being worked on as we speak and nearly half of the affected songs have already been corrected!
So I'll be adding those to the game before the new beta is released, and if not all tracks are done in time, at least the majority of the new songs will be in it.

I also believe all the tracks will be in .ogg format for those who are curious, as MP3 can't be looped (they add a 0.5 second pause at the end) and WAV files are 'EFFING HUGE and would inflate the game size from 600MB to 2GB...and yes, that would be with the soundtrack alone. x3
But I believe .ogg is somewhere in between of good compression, good quality and good looping!

That means you can expect a brand new and original soundtrack composed specifically for LoQO:O, an additional Beastman Mode (making it two in total) and a new full scene involving a character players haven't been able to romance...I mean, WHAM-BANG-THANK-YOU-MA'M before. ;D

So a bit of a shallow update, but when I make the next one, you'll have a new beta!

Tuesday, October 11, 2016

Legend of Queen Opala: Origin - Sunny-Sue Ellen

"Thank you Mario! But our Princess is in another update!"
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This week continued as normal with most of Castle Warrengard now done and focus switching back on making sure the additional Beastman Mode works as intended, so it be can be activated for the next beta hitting this month...although I don't think it'll be released this week, but rather in the next one.

Here is also Sunny-Sue Ellen's battlepose for the game!
It's highly unlikely you'll fight her, but as mentioned before, all characters appearing in the journal has a battlepose so their name isn't displayed with just text and an empty background.
You just know by simply looking at her that she is the pride and joy of Uncle Dad's Farm! Surely the best wankerer there is on this side of the ocean!
And I ain't talking cow milking, son!

But yeah, more accurate beta news will likely drop in the next update so I'll see you then and there!

Tuesday, October 4, 2016

Legend of Queen Opala: Origin - Zweibelle

"Stay a while, and update!"
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Here we have the battlepose for Zweibelle, the great alchemist and a character best described to have the personality of a scientist/nurse.
She can't quite be so easily aligned to good/evil side as she is merely following the path she consider is a requirement for the evolution of the world, although she is working for the Beldorian Empire.
To say much more would likely be some spoiler territory, but she'll be introduced in episode II before it ends!

On that note, this week has been spent on further working on Castle Warrengard and I'm really happy how it's turning out with the first impression being this crumbling old fortress inhabited by Baron Ironard and his bandits who clearly have no interest of returning it to its former glory and simply use it as their base. (Along with Naz'Raala)
Which is going to be a strong contrast to the fully upgraded, finished version that looks more like the Imperial Castle in Colussia.

And with that, I'll see you next Tuesday like clockwork!

Tuesday, September 27, 2016

Legend of Queen Opala: Origin - Update

"I'm getting too old for this update..."
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Sorry everyone, just a boring information dump today... ;P
This week I've finally begun work on Castle Warrengard and it's coming along nicely!
For those out of the loop or simply forgot what it was, Castle Warrengard will eventually become your upgradeable base of operations in LoQO:O, just like the mansion in LoQO or Greenfield Lands in LoQOII.

But of course, the natural evolution of things means I'll take it a step further.
You can expect pretty much all features from LoQOII to carry over, such as being able to have livestock and of course upgrade various features of the castle to turn it from a rundown, bandit infested dump into a grand fortress that can surpass the Imperial Castle itself in Colussia.
How things will change for this game though, is that you'll be able to start purchasing shops across the world once you've gained Castle Warrengard, and each shop you buy will give you additional materials for your "Total Stockpile" that affects what upgrades you have the resources to afford and in turn what inventory your own shops will have within the castle.

For example, buying blacksmiths will give you various crafting items like iron, steel etc. while buying clothing stores provides you with cloth, cotton etc and tool stores might give wood etc.
I haven't decided all the details yet, but that is an overall, rough idea of what I have in mind.

I have a few more features planned for Castle Warrengard, but that is something I'll have to keep a secret for now since I'm not yet sure if it's possible for me to figure out a good system for it...
But if I do, I think it'll be kinda cool to have! :D
And with that, I'll see you again next week!

Tuesday, September 20, 2016

Legend of Queen Opala: Origin - Adult Farah Cosplay 2

"Gotta update 'em all!"
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Guess what, Tuesday update time again!
The original soundtrack for LoQO:O is nearly done now with only two songs left to be composed before it's time to turn all the tracks into looping game versions, that should hopefully mean both the complete soundtrack and the second Beastman Mode will be finished and included in a October beta release.

On my end, I've been working on creating more maps and expanding the worldmap as I believe there are only between five to seven more locations across two additional regions left before all areas in episode 2 are finished.

And with that, this week I'm letting you have a sample of the photoshoot with adult actress Alex Black as adult Farah that was made to go along with the second LoQO movie she also starred in.
That would of course be "Farah's DP: Diplomatic Problems" I previewed last week. ;)
So yeah, I'll see you guys at the next update as always!

Tuesday, September 13, 2016

Legend of Queen Opala: Origin - Live-Action 2 Preview

"It was beauty that killed the update."
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Yeah, I'm really clueless what the next poll should be... xD

Aw'right, so this week I've spent on finalizing adding the second Beastman Mode into the game so everything is there and just waiting for the last few illustrations to be finished before I can flip the switch and have it activated for the players. ;)
Along with tightening the responsiveness of the button that toggles sprinting ON/OFF, I've also updated on how enemies fade out off the maps after you defeat them, so it's fitting more with the lore of the LoQO universe rather than just vanishing out of existence.

This week I'm also sharing the screenshot thumbnails of the second adult LoQO movie, starring adult actress Alex Black as Farah during her time as the Pharaoh's wife, with the scene cheezly called "Farah's DP: Diplomatic Problems"

This movie will be shared at the beginning of October to everyone pledging $20 or more, and will be a constant, monthly reward from now on, just like the first movie and the latest beta has always been. :D

So I'll see you again next week!

Tuesday, September 6, 2016

Legend of Queen Opala: Origin - Monthly Poll Results

"Yippie-ki-yay, update!"
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So it's time for the monthly poll results, and the question for August was which kind of illustration supported scenario was preferred, with 3050 votes gathered!

Full Scenes
Won with 1727 votes, being 56% of the total.
Came second with 492 votes, 16% of the total.
Scored third with 434 votes, 14% of the total.
Bad Endings
Came in last with 397 votes, 13% of the total.

Clearly there was an obvious winner this time, although it's interesting all the other choices came pretty close to each other. :3

And now to report this week's progression!
Since last update, pretty much all I've been doing is arranging and preparing for the second/alternative Beastman Mode to be included, because yes, it's nearly finished now with only a handful of illustrations left! So along with that, I've also been working on returning the inclusion of "weak walls"...and for the really observant, one single test section was added in the previous beta, although it can't be collapsed yet. ;)

Last but not least, if you'd like to see a small gameplay sample of LoQO:O without actually downloading the game, I've sponsored a short, five part playthrough you can watch here!
As of the day of this update, the first part has been released with the second episode coming tomorrow and the rest being uploaded every following Wednesday. :D

With that, I'll see you guys next week!