Tuesday, September 19, 2017

Legend of Queen Opala: Origin - Voice of Teen Farah

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Got some good news and I got some bad news, to keep the balance of the Force!

Bad news first, I need to remove 80 recorded lines from the game as I have to replace the voice of Laquadia/Masquerade due to the VA deciding she can't record anything more for my game and refuses to give clarification to if she meant temporarily or forever.
Since I can't just sit around and wait while hoping that may or may not change, I made the call to have her replaced and hope I'll be able to find a worthy voice to suit Masquerade's wacky nature.

Then we have the good news, I've added 90 recorded lines to the game! xD
As of the next beta, you'll finally be able to hear the voice of teen Farah and Gabrielle, in fact, I even got a sample of Farah's innocent voice for you right here! But batches of lines for both Osira and Beatrix has been sent out too so there is a very good chance they'll be done and included before that as well!

I've also continued my work on Odidania and finished off several more indoor maps.
Oh, and plans to add the first side-story (where you get to play as one of the female characters) is already underway with the CG Scene for it being made as we speak, although I'll try to pace out the time I spend on side-stories during development so they don't slow down the progress to the main story too much.

So with that, I'll see you again during the next update as always!

Tuesday, September 12, 2017

Legend of Queen Opala: Origin - Update

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Sorry for the boring blog titles for the past weeks, including this one. D8
I might be able to temporarily change it up for the next update, as it's possible Gabrielle's new battlepose might be done by then...but no promises!

This week I've been working on adding double the amount of choices you can have when inviting Farah into your tent, along with new sound effects, voice clips and animations.
I've also doubled down and added a cutscene somewhere in the game (not time restricted) that'll give you the same opportunities with another, less enthusiastic female character, but who...? ;)

And once again I'll be ending a week on a high note with promoting some more animations.
Below is a screenshot preview of a voiced one with Osira and...something cropped out she is acting very eagerly to pounce over, and follow-ups are planned if we put the pressure on the artist!
So click here if you want to support the artist, although be warned it may be behind a paywall since adult content on Patreon isn't allowed to be displayed unrestricted.

I'll see you guys next Tuesday!


Tuesday, September 5, 2017

Legend of Queen Opala: Origin - Update

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Gah, these Tuesdays keep coming up! Like, almost once a week!

I'll confess I've at long last forced myself to slow down and chill for realsies this time by taking last week off, but with batteries recharged and the checklist of things to do seemingly infinite, I headed back into development as of yesterday and began with tangling with that beast called Odidania.
All outdoor maps for the city is done, but I still need to make the indoor maps and I'm aiming to have everything done before I release the next beta towards the end of this month. :3

And with that tiny update, I'll hopefully have more results to share as I see you next Tuesday!

Tuesday, August 29, 2017

Legend of Queen Opala: Origin - Update

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This will likely be a short one for the road!
Another week has passed and I sadly don't have much results to show for it, that doesn't mean I haven't worked though, but I've spent all this time compiling sentances to be recorded.
It's surprisingly slow work, that's mostly because I have to write down a scene/emotion for each individual line to let the VA's know what they're voicing...otherwise, we'd just end up with Tidus laugh quality. *Wink* For example, Beatrix alone has ended up with over 60 voiced lines this week, and she doesn't have all that much screentime yet!

Also, all of teen Farah's outfits/embarrassed mode battleposes in the new style are done, so she is good to go! Althought I will likely not replace her old battleposes until all characters are done, so the different styles doesn't clash in your party. :3
And Laquadia's figurine is also finally up for purchase as well at the webshop!

So with that, I'll see you again next week!

Tuesday, August 22, 2017

Legend of Queen Opala: Origin - Update

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Aaaand the "embarrassment" system has been finished and coded into the game...!
Since the new battleposes that'll take this new mechanic into consideration aren't done yet, I've implemented a temporary solution so people can still experience it when the next beta comes.
For now and until the new battlepose sets are finished, instead of having their clothes torned, the women will simply do a reversed Sailor Moon transformation and end up naked. XD
(Without all the fancy sparkles and animations though, they just up and nude)

I've also started sending out lines to be recorded to eventually begin the process of replacing a lot of current voiced lines with the new VA's and give previously unheard characters a voice.
Laquadia, Masquerade and Layla remains unchanged, even though Layla didn't had any voice clips added to the game yet.

So with that short update, it's back to work and I'll see you again next Tuesday!

Tuesday, August 15, 2017

Legend of Queen Opala: Origin - Farah Battlepose

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So, yeeeah...

I didn't take a break last week like I said, and instead kept trucking on like normal. x3
But just confessing I might need to take a short break seem to have removed a lot of stress and allowed me to carry on like usual, still, if I start to feel burn out again I'll take some time off, for realsies this time!

This week I've been working on updating all indoor locations (again) to give a better feeling houses have rooms, by adding doors and/or additional archways.
I also changed door interractions so they require a button press, instead of simply walking into them, although only for doors you can actually see so leaving houses will remain like before.

I've also spent a lot of time experimenting on battles and decided I'm going to add a new feature based around destructable clothing, nothing too fancy, but if a female character's health gets too low or they are knocked out, their outfits will be torn and they'll get a negative "embarrassed" status that will only be removed if they change clothes or rest.
It's not too much of a handicap if you want to keep them in the "embarrassed" mode though, as the only negative impact it really has is making it impossible to avoid/dodge attacks.
And on that subject, all the battleposes are going to be remade by a different artist to take the destructable clothing into consideration, with teen Farah's default pose/outfit on preview here!

I think that's enough information for one update, yeees?
I'll see you guys again next Tuesday, and sorry if I had anyone worried with my last update!

Tuesday, August 8, 2017

Legend of Queen Opala: Origin - Update

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This sure has been an eventful week!

Another beta was released to fix a few issues the previous one had.
The LoQO art contest I held at HentaiFoundry came to a close and the winners crowned.
The 300 audition lines for the various characters in the game is done, with a second phase casting call completed and 11 new VA's has been welcomed into the "family" to voice 15 characters.

In fact, I'm going to be totally honest and say I might've worked a little too hard, I feel a bit burned out and exhausted so I think it might do me good to slow down things for a couple of days.
But saying I'm going to take a break from game development completely for a week would likely be a lie since I know I wouldn't be able to keep me away that long... x3
I might focus on introducing the new voices to the game, it's one of those things that takes time but doesn't show any results until the clips are added to the game.
So I might compile a bunch of lines, then take a few days off while waiting for the lines to be recorded to come back a bit more refreshed! Sounds fair? :3

Either way, I'll be back with a new update as always next Tuesday!