Tuesday, December 16, 2014

Legend of Queen Opala: Origin - Trading Cards

Tuesday update, correctly spelled and everything!
Support me and production of the LoQO games at - Patreon

In the last poll, I asked what funding method you preferred from personal experience, with more/less or pretty much exactly 780 votes gathered!

Won by 55%, being 434 of the votes.
Second, 27% with 217 of the votes.
Lost by 16%, being 129 of the votes.

So this past week, I took a comment into consideration and decided to tweak the dice game to also include a way to play for trading cards, effectively really turning them into trading cards, as you would risk to lose one from gambling or if you trade it away against another one.

How dice gambling works with trading cards, is very much like "Lier's Dice" from Red Dead Redemption, although simplified as you first select the trading card you want from the opponent, and he will select one from you, then you toss your dices and simply guess if your opponent will get a higher or a lower score, first to score in three rounds wins the card you selected from the other one!

And of course, cards you lose through gambling or trading will simply re-appear where you first found them, to make sure you'll never hit a point where you can't collect every single trading card.
So this weekend, before christmas, the next beta will hit with the complete title/reward system available, dice gambling and also trading cards added!

And I'll finish off this week by releasing a screenshot of the tweaked dice gambling, made for cards!

Tuesday, December 9, 2014

Legend of Queen Opala: Origin - Gambling Added

Tuesday update, sweet!

In the last poll, it was asked how LoQO:O should eventually end, with 1661 votes gathered!

Harem Ending
Won by 75%, being 1246 of the votes.
Good Ending
Second, 15% with 250 of the votes.
Bad Ending
Lost by 9%, being 165 of the votes.

It really wasn't a contest, Harem Ending became the obvious winner!

Alright, so let's begin with something really important...
Over the weekend, I finally decided to make and setup one of these - Patreon
If it provides enough fundings, I won't need to go back to Offbeatr and will instead let the workflow and remaining episodes come naturally! I still plan to have yearly releases and everyone who already did pledge money when I crowdfunded the first episode will of course still get their rewards!
So, nothing has really changed in the long run...except maybe making the ride smoother. :D

But enough of that, back to the game related news!

The title/reward system was finished the previous Sunday, at long last! It "only" took two weeks, with a total of 30-40 hours of coding and careful structuring to make it all come together, geez...

And in the time between then and now, I also added a gambling system to the game, with dices added for episode 1 and a upcoming strip-poker kinda game planned for episode 2, with the main females in focus! As of now though, I went the extra mile to spice up the dice game and make it more fun by letting you find/unlock different dices you can use when playing.

Next up, focusing all attention to the story and additional side-quests.
So, let's finish up this week by releasing a screenshot of the dice gamble system!

Tuesday, December 2, 2014

Legend of Queen Opala: Origin - Title/Reward System

Tuesday update!

In the last poll, it was asked what you look most forward to in LoQO:O, with 1521 votes gathered!

Adult Scenes
Won by 76%, being 1158 of the votes.
The Women
Second, 62% with 954 of the votes.
The Story
Third, 49% with 754 of the votes.
RPG Elements
Third, 36% with 548 of the votes.
World Exploration

Lost by 30%, being 471 of the votes.

What's really interesting about these results isn't what you see...but that 24% of the people who voted, aren't even looking forward to the adult parts of the game the most! ;D

Phew, this has been an insane peroid...I've poured my heart and soul to finalize the title/reward structure of the game, and since I began focusing on this last week, I've spent 25-30 working hours on nothing else but coding it! But I'm almost done with that part, and it's turning out really great!
The "Collection" item you could use since LoQOII to view your statistics has gone through a massive make-up and will be the main window to check on your statistics, titles and unlock rewards.

It's also going to let you view each individual location and be notified if you have cleared it, unlocked art chests, found lost illustrations and if the legendary monster has been defeated.
All titles will also have progression bars, so you know exactly what you need to do, and how much of that you need to do in order to unlock titles.
In turn, earning titles will unlock unique rewards to purchase with Golden Tokens that you can only obtain from the rare monster Golden Beetleblade, but some of the rewards will even increase it's spawn rate and/or alert you upon entering a region if it has spawned at all.

So this whole title progression and reward system should bring out everything that was merely working behind the curtains in previous beta versions, and how it'll work in the finished release. :)

EDIT - After much convincing, I finally decided to make...yup, one of these - Patreon
I'll just stealthily add it here, but will mention it more next week, too busy working on the game for now to make any announcement or detailed description. x3

Best of all, whenever the next beta hits, there is no need to restart yet again for the system to become active! And to finish off this week, here is a screenshot of the new and improved "Collection" item use.

Tuesday, November 25, 2014

Legend of Queen Opala: Origin - Emoticon 9

Tuesday update!

In the last poll, it was asked what exactly makes Farah an attractive woman, with 1437 votes gathered!

Won by 69%, being 998 of the votes.
Second, 49% with 718 of the votes.
Breast Size
Third, 45% with 656 of the votes.

Lost by 28%, being 409 of the votes.

I forgot to add voice to the counting, so I imagine that one might've been...hmm, second or third place, maybe?

And this week I have a new expressions to share, Illumi - Normal Expression.
The mysterious fortune teller who'll always be for assistance if you lose your way, and only asks in return that you'll help her close down corrupted rifts in time and collect Dimensional Shards.
Who knows what kinds of rewards she might offer someone who impress her!

As of last friday, the newest beta was also released to everyone with beta access.
Since it seems to be asked in every update, I'll clear it right away, if you're one of those who wish to donate for the cause and get beta access, just mail me personally and ask about it!
My mail can be found in all of my artworks, or check some of the older blog posts.
I rather not publically display it here, mostly because I have enough spam-mail as it is. x3

That's all for this week!

Tuesday, November 18, 2014

Legend of Queen Opala: Origin - Update

Tuesday update! (Yes, corrected again!)

In the last poll, I asked which one out of all the available women in LoQO: Origin you'd prefer to romance, with 1791 votes gathered, but sadly, it was also rigged with 100+ votes or so.

Won by 49%, being 893 of the votes.
Farah (Adult)
Came second, 41% of the 747 votes.
Came third, 41% of the 740 votes.
Farah (Young)
Came fourth, 36% of the 649 votes.
Came fifth, 28% of the 518 votes. 
Came sixth, 24% of the 446 votes.
Came seventh, 24% of the 432 votes.
Came eight, 23% of the 419 votes.
Came ninth, 20% of the 368 votes. 
Came tenth, 19% of the 346 votes.
Lost by 17%, being 305 of the votes.

Clearly number one didn't win, due to the rigged votes...which funny enough seem to happend everytime Osira is actually available for voting, I guess her dark ways are spreading!

Anyway, I'm sorry but I never were able to send out a new beta over the weekend!
But since I also predicted it would be either then or during this week, I still haven't made a lier out of myself as I still intend to release the beta during this window.
I just had to do a lot of polishing to make sure there is even less chances people would have to start over again in any other beta release between this one and the full episode 1 launch, due to bugs or glitches...and I'm still juggling around old Vs new blacksmith systems.

This little extra wait will also add a tiny bit more story and make it possible to select all four, finished protagonist variations, compared to only two that would've been available during the weekend! In short, I've worked even harder these last seven days, than being lazy!

So, the next beta will be released this week, for realsies!

That's all for now!

Tuesday, November 11, 2014

Legend of Queen Opala: Origin - Update

Thuesday update!

In the last poll, I asked which game seems to have the best looking emoticons from what you've seen so far, with 1286 votes gathered this time around!

Legend of Queen Opala: Origin
Won by 87%, being 1127 of the votes.
Legend of Queen Opala
Came second, 6% of the 83 votes.
Legend of Queen Opala II

Lost by 5%, being 76 of the votes.

This pretty much proof there was really no contest. xD
Sadly, no artwork to share with you this week...and no boobs, shame on me!

Then what is new with the game development, you might ask? Well, the Art Gallery has been tweeked and finished, all episode 1 locations have now been added to the game and Illumi is fully implemented! So, now it comes down to adding all the optional art, trading cards and finishing the rest of the story for episode 1 before my focus will shift on adding side-quests and other bonus stuff on the side, before launch. :3

I'm also thinking if I should hold back trophies for a later episode, as they are quite tricky.
The only way to add or edit new trophies into to the game, is to force everyone to delete their current trophy list, which wouldn't be much fun, but at the same time, it's impossible for me to predict at this day exactly what the rest of the game will contain two years from now, and what related trophies it should have.

But on a positive note, I may be changing up the blacksmith system from LoQOII for this one.
Make it far deeper and more polished with added options, which would let you not only craft gear, but also permanently improving weapons/armor and even brew potions etc.
In short, and in theory, the starting weapon could end up becoming more powerful than the last unlockable weapon if you abuse the system to your advantage. x3
And of course...it would fix all the annoying bugs from the old blacksmith system, like how dismantling is actually costing money when it's supposed to give you some. >>;

And to round things up...
Expect the next beta to be available this weekend, or during the next week at latest!

That's all for this week!

Tuesday, November 4, 2014

Legend of Queen Opala: Origin - Illumi

Thuesday update!

In the last poll, I asked how many of you had donated/pledged to get beta access for Legend of Queen Opala: Origin - Episode 1, with 1020 votes gathered this time around!

Won by 78%, being 802 of the votes.
Lost by 21%, being 218 of the votes.

...If you can really call it a win/loss this time, but either way, that's still a lot of people I can win over if I do good and hopefully entice to help crowdfund the two later episodes. :D

And this week I'm sharing the battlepose for Illumi with her final costume design as she'll appear in the game, for those who've forgot or missed out on when I introduced her, Illumi will act as guidance and a fortune teller to keep you updated on where you need to go next in the story, you'll also be helping her collect "Dimensional Shards" across the world for her to close down distorted rifts in time and space...and maybe get a little something in return for your trouble. >:3

So over the past week, I've worked on finalizing the Art Gallery and made quite a few changes that I think will make it easier to navigate, such as letting the top option in the Art Gallery menu take you directly into the gallery for your unlocked art without any sub-options, but also adding Trading Cards as its own option through the main page.

Trading Cards has also been redone for this game, so their thumbnail and gallery layout will be different than before, giving more of an impression that you are actually collecting Trading Cards, with name and card # now being displayed both in the gallery thumbnail and during the pop-up when you unlock a new one!

I'm still a little unsure when the next beta might become available since there is a ton of work being done beneath the hood, so to speak, but I'm working hard every day to make it happen soon!

That's all for this week!