Tuesday, August 25, 2015

Legend of Queen Opala: Origin - Update

Getting the Tuesday update done, aww'yeah!

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So this past week I've done nothing but adding content and polishing things for the upcoming release, and that means more side-quests and the late, but in time, inclusion of treasure maps!
It works a little bit differently this time, yet still familiar enough to fans of LoQOII.

As stated before, the release of Legend of Queen Opala: Origin - Episode I will be on the 31st of August, this means that next week's Tuesday update will instead be moved to Monday, to officially announce the release and include one or two download links.

That also means the last beta should be out in the next couple of days, Friday at latest. :D

So I'll see you again next week, for the launch of LoQO: Origin!

Tuesday, August 18, 2015

Legend of Queen Opala: Origin - Update

Tuesday update, get hyped!

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Let me begin with re-capping, in case some people missed the extra update announcement I made in the middle of last week - the storymode in LoQO: Origin - Episode I is officially completed and the finished episode will be released for everyone later this month on the 31st of August!

And it really has been a productive week, best one in six month!
Besides finishing the storymode, I've also managed to add several sidequests, one more mini-scene and some more collectable illustrations/trading cards.
Between now and the release date, I'm really going to try and pack the game with as much content and polish as possible to make it the best experience I can for those who've been waiting. :D

And with that, I'll share a screenshot from the game.
What you see is me playing as a wolf in Beastman Mode, wearing the default outfit and visiting a house in the city of Brightstone during nighttime. :)

I'll see you again next week!

Thursday, August 13, 2015

Legend of Queen Opala: Origin - Special Announcement

It's not a Tuesday update, but today is unique!

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I just wanted to let you all know that the storymode for LoQO: Origin - Episode I is now officially completed! And because of that, I can set a specific date to release the game - August the 31st!

Between now and then, I'll focus on adding additional stuff, trying to finish the last two mini-scenes I wanted to include and releasing a last beta that could very well end up being the final version if there are no issues with it. :D

Tuesday, August 11, 2015

Legend of Queen Opala: Origin - Update

Tuesday update, a little later in the evening than usual!

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I don't really know where to begin...
This is going to be another of those slimmer updates, but it'll pack a ton of good news!
For the last three days combined, I've gotten a total of 20 hours of pure work done and it feels great! Counting this entire week - half of what little story remained in episode 1 has been completed and I've looked over the entire game to make small changes, depending on if you play as human or beastman.
I've also given Beatrix more dialogue, completely finished and added costume swapping/unlocking AND rounded up 10 more trading cards!

So there you go, a small but rich dose of update information. xD
But right now, I feel so hyped I just want to head straight back into development and do more...
So that's exactly what I'll be doing!

See you again next week, maybe with news that the storymode in episode 1 is finished!

Tuesday, August 4, 2015

Legend of Queen Opala: Origin - Mhu'Tiki Alt.

No more GamesDoneQuick...but still Tuesday!

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games at - Patreon

Fooling around with a few ideas, I thought Mhu'Tiki might actually be a very good candidate to introduce the first female character with glasses in the LoQO universe who can also use them as a natural defense agains premature blasts to the face.
Though I know not everyone might like the change or idea, so she probably won't be wearing them all the time, or the protagonist could potentionally influence her decision to wear them or not.

So in the end, I think everyone ends up winning!

This week I've mostly been working on trading cards and perfecting the layout for them within the Art Gallery, both funny and annoying how moving a single image one pixel requires just as much work as moving it 100 pixels or more.
Ah well! It looks good and I'm really happy about it!
All 10 trading cards for Beatrix is also done with Laquadia shortly hitting that mark too.

This is a bit of a light update so I'm afraid that'll be all until next week!

Tuesday, July 28, 2015

Legend of Queen Opala: Origin - Update

How about that, Tuesday update!

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I can't say there is much information to share this week.
In case some people didn't know it before, I personally color every trading card in the game and it's been like that since the beginning when they first appear in LoQOII.
So since last week, I've been working hard on finishing more trading cards for LOQO: Origin.
In fact, I think I've colored and finished nearly 20 new ones, although not all of them will be included into episode 1 since some of them involve characters not yet "unlockable".
I can, however, say that Beatrix will be getting a whooping 10 trading cards in the next beta!
And that is not including any other I might be able to finish between now and then, but you should be able to count on a few more with Laquadia and teen Farah. :3

This week is also the time for GamesDoneQuick to distract me, it's really fun to watch!
So while that is going on, I'll probably focus on getting more trading cards done and expand a few locations in the LoQO: Origin with new areas.

(EDIT - Forgot to mention my birthday is during this week, yay?)

So yeah, I'll see you next week!

Tuesday, July 21, 2015

Legend of Queen Opala: Origin - Emoticon 11

Oh my gosh, Tuesday update!

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Alrighties! Like mentioned past week, I ended up releasing the latest beta over the weekend that fully included Beastman Mode and also introduced Beatrix to the story.

Hmm, can't really say I've had enough time to do much else, Beastman Mode was a little tricker to add than anticipated but were included without a single issue...I believe that is worth a pat on the back, to go along with that kick in the arse for taking so long!

Oh, and speaking about Beatrix earlier, here a emoticon from the game, featuring her standard expression.
You won't see it often, but she IS indeed capable of putting on a smile.
Besides that, I've mostly been tweaking various dialogues across the game, adding more context to the lore, the world and its character while also trying to get back into the story so I can continue from where I left off.

But that'll be all for now, see you next week as always!